// Sun Rays
// ---- Created with 3Dmigoto v1.3.16.45 on Wed Dec 09 12:10:12 2020
cbuffer cb1 : register(b1)
{
  float4 cb1[4];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float3 v0 : POSITION0,
  float4 v1 : COLOR0,
  float2 v2 : TEXCOORD0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : COLOR0,
  out float2 o2 : TEXCOORD0)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;
 
float4 stereo = StereoParams.Load(0);
float4 iniParams = IniParams.Load(0);  
  

  r0.xyzw = cb1[1].xyzw * v0.yyyy;
  r0.xyzw = v0.xxxx * cb1[0].xyzw + r0.xyzw;
  r0.xyzw = v0.zzzz * cb1[2].xyzw + r0.xyzw;
  o0.xyzw = cb1[3].xyzw + r0.xyzw;
  o1.xyzw = v1.xyzw;
  o2.xy = v2.xy;
  
o0.x-=stereo.x * (o0.z - stereo.y);  
  
  
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16.45 on Wed Dec 09 12:10:12 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyzw
dcl_input v2.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xy
dcl_temps 1
mul r0.xyzw, v0.yyyy, cb1[1].xyzw
mad r0.xyzw, v0.xxxx, cb1[0].xyzw, r0.xyzw
mad r0.xyzw, v0.zzzz, cb1[2].xyzw, r0.xyzw
add o0.xyzw, r0.xyzw, cb1[3].xyzw
mov o1.xyzw, v1.xyzw
mov o2.xy, v2.xyxx
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
