// ---- Created with 3Dmigoto v1.3.16.58 on Tue Jan 31 01:06:47 2023
Texture2D<float4> t12 : register(t12);

Texture2D<float4> t11 : register(t11);

Texture2D<float4> t10 : register(t10);

Texture2D<float4> t8 : register(t8);

Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s10_s : register(s10);

SamplerComparisonState s6_s : register(s6);

SamplerComparisonState s5_s : register(s5);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[5];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[16];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1,r2,r3,r4,r5;
  uint4 bitmask, uiDest;
  float4 fDest;
  
float4 stereo = StereoParams.Load(0);
float4 iniParams = IniParams.Load(0);  
  
  

  r0.xyzw = t0.Sample(s0_s, v1.xy).xyzw;
  r1.z = t1.Sample(s1_s, v1.xy).x;
  r0.xyz = r0.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r1.w = cmp(cb1[12].z == 0.000000);
  r2.xyz = v2.xyz * r1.zzz;
  r2.xyz = cb1[12].yyy * r2.xyz;
  
r2.y-=stereo.x * (r2.w - stereo.y) * 0.95822; 
  
  
  
  r1.xy = v2.xy;
  r1.xyz = r1.www ? r2.xyz : r1.xyz;
  r2.x = dot(cb1[13].xyz, r0.xyz);
  r2.x = 1 + -abs(r2.x);
  r2.x = max(0, r2.x);
  r2.x = r1.z * 0.0120000001 + r2.x;
  r0.xyz = r2.xxx * r0.xyz;
  r2.xyz = r0.xyz * float3(0.100000001,0.100000001,0.100000001) + r1.xyz;
  r2.w = 1;
  r3.x = dot(r2.xyzw, cb1[0].xyzw);
  r3.y = dot(r2.xyzw, cb1[1].xyzw);
  r2.x = dot(r2.xyzw, cb1[2].xyzw);
  r2.y = cmp(0 < r0.w);
  if (r2.y != 0) {
    r1.w = 1;
    r2.y = max(abs(r3.x), abs(r3.y));
    r2.y = cmp(r2.y < 1);
    if (r2.y != 0) {
      r3.zw = r3.xy * float2(0.5,0.5) + float2(0.5,0.5);
      r2.yz = cb1[14].xy + r3.zw;
      r3.zw = r3.xw * float2(0.5,1) + float2(0.5,0);
      r4.xy = cb1[14].zw + r3.zw;
      r5.xyzw = cb1[15].xyzw + r3.zwzw;
      r2.w = max(0, r2.x);
      r2.w = min(0.999989986, r2.w);
      r3.z = t6.SampleCmpLevelZero(s6_s, r3.zw, r2.w).x;
      r2.y = t6.SampleCmpLevelZero(s6_s, r2.yz, r2.w).x;
      r2.y = r3.z + r2.y;
      r2.z = t6.SampleCmpLevelZero(s6_s, r4.xy, r2.w).x;
      r2.y = r2.y + r2.z;
      r2.z = t6.SampleCmpLevelZero(s6_s, r5.xy, r2.w).x;
      r2.y = r2.y + r2.z;
      r2.z = t6.SampleCmpLevelZero(s6_s, r5.zw, r2.w).x;
      r2.y = r2.y + r2.z;
      r2.y = 0.200000003 * r2.y;
    } else {
      r4.xyz = r0.xyz * float3(0.133300006,0.133300006,0.133300006) + r1.xyz;
      r4.w = 1;
      r5.x = dot(r4.xyzw, cb1[3].xyzw);
      r5.y = dot(r4.xyzw, cb1[4].xyzw);
      r2.z = max(abs(r5.x), abs(r5.y));
      r2.z = cmp(r2.z < 1);
      if (r2.z != 0) {
        r2.z = dot(r4.xyzw, cb1[5].xyzw);
        r5.zw = r5.xy * float2(0.5,0.5) + float2(0.5,0.5);
        r3.zw = cb1[14].xy + r5.zw;
        r4.xy = r5.xw * float2(0.5,1) + float2(0.5,0);
        r4.zw = cb1[14].zw + r4.xy;
        r5.xyzw = cb1[15].xyzw + r4.xyxy;
        r2.z = max(0, r2.z);
        r2.z = min(0.999989986, r2.z);
        r2.w = t7.SampleCmpLevelZero(s6_s, r4.xy, r2.z).x;
        r3.z = t7.SampleCmpLevelZero(s6_s, r3.zw, r2.z).x;
        r2.w = r3.z + r2.w;
        r3.z = t7.SampleCmpLevelZero(s6_s, r4.zw, r2.z).x;
        r2.w = r3.z + r2.w;
        r3.z = t7.SampleCmpLevelZero(s6_s, r5.xy, r2.z).x;
        r2.w = r3.z + r2.w;
        r2.z = t7.SampleCmpLevelZero(s6_s, r5.zw, r2.z).x;
        r2.z = r2.w + r2.z;
        r2.y = 0.200000003 * r2.z;
      } else {
        r4.xyz = r0.xyz * float3(0.200000003,0.200000003,0.200000003) + r1.xyz;
        r4.w = 1;
        r5.x = dot(r4.xyzw, cb1[6].xyzw);
        r5.y = dot(r4.xyzw, cb1[7].xyzw);
        r0.x = max(abs(r5.x), abs(r5.y));
        r0.y = cmp(r0.x < 1);
        if (r0.y != 0) {
          r0.y = dot(r4.xyzw, cb1[8].xyzw);
          r0.x = saturate(r0.x * -3.4482758 + 3.41379309);
          r5.zw = r5.xy * float2(0.5,0.5) + float2(0.5,0.5);
          r2.zw = cb1[14].xy + r5.zw;
          r3.zw = r5.xw * float2(0.5,1) + float2(0.5,0);
          r4.xy = cb1[14].zw + r3.zw;
          r5.xyzw = cb1[15].xyzw + r3.zwzw;
          r0.y = max(0, r0.y);
          r0.y = min(0.999989986, r0.y);
          r0.z = t8.SampleCmpLevelZero(s6_s, r3.zw, r0.y).x;
          r2.z = t8.SampleCmpLevelZero(s6_s, r2.zw, r0.y).x;
          r0.z = r2.z + r0.z;
          r2.z = t8.SampleCmpLevelZero(s6_s, r4.xy, r0.y).x;
          r0.z = r2.z + r0.z;
          r2.z = t8.SampleCmpLevelZero(s6_s, r5.xy, r0.y).x;
          r0.z = r2.z + r0.z;
          r0.y = t8.SampleCmpLevelZero(s6_s, r5.zw, r0.y).x;
          r0.y = r0.z + r0.y;
          r0.y = r0.y * 0.200000003 + -1;
          r2.y = r0.x * r0.y + 1;
        } else {
          r2.y = 1;
        }
      }
    }
    r0.x = dot(r1.xyzw, cb2[0].xyzw);
    r0.y = dot(r1.xyzw, cb2[1].xyzw);
    r1.xy = cb2[2].zw + r0.xy;
    r1.xy = cb2[2].yy * r1.xy;
    r1.zw = cb2[3].zw + r0.xy;
    r1.zw = cb2[3].yy * r1.zw;
    r0.xy = cb2[4].zw + r0.xy;
    r0.xy = cb2[4].yy * r0.xy;
    r0.z = t10.Sample(s10_s, r1.xy).x;
    r1.x = t11.Sample(s10_s, r1.zw).x;
    r0.x = t12.Sample(s10_s, r0.xy).x;
    r0.y = saturate(cb2[2].x * r0.z);
    r0.z = saturate(cb2[3].x * r1.x);
    r0.y = r0.y + r0.z;
    r0.x = saturate(cb2[4].x * r0.x);
    r0.x = r0.y + r0.x;
    r0.x = min(1, r0.x);
    r0.x = 1 + -r0.x;
    r0.x = r2.y * r0.x;
  } else {
    r0.x = 1;
  }
  r0.y = cmp(r0.w < 1);
  if (r0.y != 0) {
    r0.y = max(abs(r3.x), abs(r3.y));
    r0.z = cmp(r0.y < 1);
    if (r0.z != 0) {
      r0.y = saturate(r0.y * -3.4482758 + 3.41379309);
      r1.xy = r3.xy * float2(0.5,0.5) + float2(0.5,0.5);
      r3.xyzw = cb1[14].xyzw + r1.xyxy;
      r4.xyzw = cb1[15].xyzw + r1.xyxy;
      r0.z = max(0, r2.x);
      r0.z = min(0.999989986, r0.z);
      r1.x = t5.SampleCmpLevelZero(s5_s, r1.xy, r0.z).x;
      r1.y = t5.SampleCmpLevelZero(s5_s, r3.xy, r0.z).x;
      r1.x = r1.x + r1.y;
      r1.y = t5.SampleCmpLevelZero(s5_s, r3.zw, r0.z).x;
      r1.x = r1.x + r1.y;
      r1.y = t5.SampleCmpLevelZero(s5_s, r4.xy, r0.z).x;
      r1.x = r1.x + r1.y;
      r0.z = t5.SampleCmpLevelZero(s5_s, r4.zw, r0.z).x;
      r0.z = r1.x + r0.z;
      r0.z = r0.z * 0.200000003 + -1;
      r0.y = r0.y * r0.z + 1;
    } else {
      r0.y = 1;
    }
  } else {
    r0.y = 1;
  }
  r0.x = r0.x + -r0.y;
  o0.x = r0.w * r0.x + r0.y;
  o0.yw = float2(1,1);
  o0.z = r0.w;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16.58 on Tue Jan 31 01:06:47 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[16], immediateIndexed
dcl_constantbuffer cb2[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s5, mode_comparison
dcl_sampler s6, mode_comparison
dcl_sampler s10, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_temps 6
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, v1.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r1.z, v1.xyxx, t1.yzxw, s1
mad r0.xyz, r0.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
eq r1.w, cb1[12].z, l(0.000000)
mul r2.xyz, r1.zzzz, v2.xyzx
mul r2.xyz, r2.xyzx, cb1[12].yyyy
mov r1.xy, v2.xyxx
movc r1.xyz, r1.wwww, r2.xyzx, r1.xyzx
dp3 r2.x, cb1[13].xyzx, r0.xyzx
add r2.x, -|r2.x|, l(1.000000)
max r2.x, r2.x, l(0.000000)
mad r2.x, r1.z, l(0.012000), r2.x
mul r0.xyz, r0.xyzx, r2.xxxx
mad r2.xyz, r0.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000), r1.xyzx
mov r2.w, l(1.000000)
dp4 r3.x, r2.xyzw, cb1[0].xyzw
dp4 r3.y, r2.xyzw, cb1[1].xyzw
dp4 r2.x, r2.xyzw, cb1[2].xyzw
lt r2.y, l(0.000000), r0.w
if_nz r2.y
  mov r1.w, l(1.000000)
  max r2.y, |r3.y|, |r3.x|
  lt r2.y, r2.y, l(1.000000)
  if_nz r2.y
    mad r3.zw, r3.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
    add r2.yz, r3.zzwz, cb1[14].xxyx
    mad r3.zw, r3.xxxw, l(0.000000, 0.000000, 0.500000, 1.000000), l(0.000000, 0.000000, 0.500000, 0.000000)
    add r4.xy, r3.zwzz, cb1[14].zwzz
    add r5.xyzw, r3.zwzw, cb1[15].xyzw
    max r2.w, r2.x, l(0.000000)
    min r2.w, r2.w, l(0.999990)
    sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r3.zwzz, t6.xxxx, s6, r2.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r2.y, r2.yzyy, t6.xxxx, s6, r2.w
    add r2.y, r2.y, r3.z
    sample_c_lz_indexable(texture2d)(float,float,float,float) r2.z, r4.xyxx, t6.xxxx, s6, r2.w
    add r2.y, r2.z, r2.y
    sample_c_lz_indexable(texture2d)(float,float,float,float) r2.z, r5.xyxx, t6.xxxx, s6, r2.w
    add r2.y, r2.z, r2.y
    sample_c_lz_indexable(texture2d)(float,float,float,float) r2.z, r5.zwzz, t6.xxxx, s6, r2.w
    add r2.y, r2.z, r2.y
    mul r2.y, r2.y, l(0.200000)
  else
    mad r4.xyz, r0.xyzx, l(0.133300, 0.133300, 0.133300, 0.000000), r1.xyzx
    mov r4.w, l(1.000000)
    dp4 r5.x, r4.xyzw, cb1[3].xyzw
    dp4 r5.y, r4.xyzw, cb1[4].xyzw
    max r2.z, |r5.y|, |r5.x|
    lt r2.z, r2.z, l(1.000000)
    if_nz r2.z
      dp4 r2.z, r4.xyzw, cb1[5].xyzw
      mad r5.zw, r5.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
      add r3.zw, r5.zzzw, cb1[14].xxxy
      mad r4.xy, r5.xwxx, l(0.500000, 1.000000, 0.000000, 0.000000), l(0.500000, 0.000000, 0.000000, 0.000000)
      add r4.zw, r4.xxxy, cb1[14].zzzw
      add r5.xyzw, r4.xyxy, cb1[15].xyzw
      max r2.z, r2.z, l(0.000000)
      min r2.z, r2.z, l(0.999990)
      sample_c_lz_indexable(texture2d)(float,float,float,float) r2.w, r4.xyxx, t7.xxxx, s6, r2.z
      sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r3.zwzz, t7.xxxx, s6, r2.z
      add r2.w, r2.w, r3.z
      sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.zwzz, t7.xxxx, s6, r2.z
      add r2.w, r2.w, r3.z
      sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r5.xyxx, t7.xxxx, s6, r2.z
      add r2.w, r2.w, r3.z
      sample_c_lz_indexable(texture2d)(float,float,float,float) r2.z, r5.zwzz, t7.xxxx, s6, r2.z
      add r2.z, r2.z, r2.w
      mul r2.y, r2.z, l(0.200000)
    else
      mad r4.xyz, r0.xyzx, l(0.200000, 0.200000, 0.200000, 0.000000), r1.xyzx
      mov r4.w, l(1.000000)
      dp4 r5.x, r4.xyzw, cb1[6].xyzw
      dp4 r5.y, r4.xyzw, cb1[7].xyzw
      max r0.x, |r5.y|, |r5.x|
      lt r0.y, r0.x, l(1.000000)
      if_nz r0.y
        dp4 r0.y, r4.xyzw, cb1[8].xyzw
        mad_sat r0.x, r0.x, l(-3.44827580), l(3.413793)
        mad r5.zw, r5.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
        add r2.zw, r5.zzzw, cb1[14].xxxy
        mad r3.zw, r5.xxxw, l(0.000000, 0.000000, 0.500000, 1.000000), l(0.000000, 0.000000, 0.500000, 0.000000)
        add r4.xy, r3.zwzz, cb1[14].zwzz
        add r5.xyzw, r3.zwzw, cb1[15].xyzw
        max r0.y, r0.y, l(0.000000)
        min r0.y, r0.y, l(0.999990)
        sample_c_lz_indexable(texture2d)(float,float,float,float) r0.z, r3.zwzz, t8.xxxx, s6, r0.y
        sample_c_lz_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t8.xxxx, s6, r0.y
        add r0.z, r0.z, r2.z
        sample_c_lz_indexable(texture2d)(float,float,float,float) r2.z, r4.xyxx, t8.xxxx, s6, r0.y
        add r0.z, r0.z, r2.z
        sample_c_lz_indexable(texture2d)(float,float,float,float) r2.z, r5.xyxx, t8.xxxx, s6, r0.y
        add r0.z, r0.z, r2.z
        sample_c_lz_indexable(texture2d)(float,float,float,float) r0.y, r5.zwzz, t8.xxxx, s6, r0.y
        add r0.y, r0.y, r0.z
        mad r0.y, r0.y, l(0.200000), l(-1.000000)
        mad r2.y, r0.x, r0.y, l(1.000000)
      else
        mov r2.y, l(1.000000)
      endif
    endif
  endif
  dp4 r0.x, r1.xyzw, cb2[0].xyzw
  dp4 r0.y, r1.xyzw, cb2[1].xyzw
  add r1.xy, r0.xyxx, cb2[2].zwzz
  mul r1.xy, r1.xyxx, cb2[2].yyyy
  add r1.zw, r0.xxxy, cb2[3].zzzw
  mul r1.zw, r1.zzzw, cb2[3].yyyy
  add r0.xy, r0.xyxx, cb2[4].zwzz
  mul r0.xy, r0.xyxx, cb2[4].yyyy
  sample_indexable(texture2d)(float,float,float,float) r0.z, r1.xyxx, t10.yzxw, s10
  sample_indexable(texture2d)(float,float,float,float) r1.x, r1.zwzz, t11.xyzw, s10
  sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t12.xyzw, s10
  mul_sat r0.y, r0.z, cb2[2].x
  mul_sat r0.z, r1.x, cb2[3].x
  add r0.y, r0.z, r0.y
  mul_sat r0.x, r0.x, cb2[4].x
  add r0.x, r0.x, r0.y
  min r0.x, r0.x, l(1.000000)
  add r0.x, -r0.x, l(1.000000)
  mul r0.x, r0.x, r2.y
else
  mov r0.x, l(1.000000)
endif
lt r0.y, r0.w, l(1.000000)
if_nz r0.y
  max r0.y, |r3.y|, |r3.x|
  lt r0.z, r0.y, l(1.000000)
  if_nz r0.z
    mad_sat r0.y, r0.y, l(-3.44827580), l(3.413793)
    mad r1.xy, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
    add r3.xyzw, r1.xyxy, cb1[14].xyzw
    add r4.xyzw, r1.xyxy, cb1[15].xyzw
    max r0.z, r2.x, l(0.000000)
    min r0.z, r0.z, l(0.999990)
    sample_c_lz_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t5.xxxx, s5, r0.z
    sample_c_lz_indexable(texture2d)(float,float,float,float) r1.y, r3.xyxx, t5.xxxx, s5, r0.z
    add r1.x, r1.y, r1.x
    sample_c_lz_indexable(texture2d)(float,float,float,float) r1.y, r3.zwzz, t5.xxxx, s5, r0.z
    add r1.x, r1.y, r1.x
    sample_c_lz_indexable(texture2d)(float,float,float,float) r1.y, r4.xyxx, t5.xxxx, s5, r0.z
    add r1.x, r1.y, r1.x
    sample_c_lz_indexable(texture2d)(float,float,float,float) r0.z, r4.zwzz, t5.xxxx, s5, r0.z
    add r0.z, r0.z, r1.x
    mad r0.z, r0.z, l(0.200000), l(-1.000000)
    mad r0.y, r0.y, r0.z, l(1.000000)
  else
    mov r0.y, l(1.000000)
  endif
else
  mov r0.y, l(1.000000)
endif
add r0.x, -r0.y, r0.x
mad o0.x, r0.w, r0.x, r0.y
mov o0.yw, l(0,1.000000,0,1.000000)
mov o0.z, r0.w
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
