//lighting main fix.. Neph 
// ---- Created with 3Dmigoto v1.3.16.45 on Thu Dec 10 19:49:19 2020
Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[9];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float3 v2 : TEXCOORD1,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;
  
float4 stereo = StereoParams.Load(0);
float4 iniParams = IniParams.Load(0);  
  
  

  r0.x = cb1[8].x + -cb1[8].y;
  r0.x = 1 / r0.x;
  r0.y = t2.SampleLevel(s0_s, v1.xy, 0).x;
  r0.y = cb1[3].x * r0.y;
  r0.yzw = -v2.xyz * r0.yyy + cb1[6].xyz;
  
r0.x+=stereo.x * (r0.z - stereo.y ) * 0.95822;  
  
  
  r1.x = dot(r0.yzw, r0.yzw);
  r1.y = rsqrt(r1.x);
  r1.z = r1.x * r1.y + -cb1[8].y;
  r1.x = r1.x * r1.y + -cb1[7].x;
  r1.x = saturate(cb1[7].z * r1.x);
  r1.x = 1 + -r1.x;
  r0.x = saturate(r1.z * r0.x);
  r1.z = r0.x * -2 + 3;
  r0.x = r0.x * r0.x;
  r0.x = r1.z * r0.x;
  r2.xyz = -cb1[5].xyz + cb1[4].xyz;
  r2.xyz = r0.xxx * r2.xyz + cb1[5].xyz;
  r1.xzw = r2.xyz * r1.xxx;
  r1.xzw = r1.xzw * r1.xzw;
  r2.xyzw = t1.SampleLevel(s0_s, v1.xy, 0).xyzw;
  r2.xyz = r2.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r0.x = dot(r0.yzw, r2.xyz);
  r0.x = r0.x * r1.y;
  r0.x = max(0, r0.x);
  r0.xyz = r1.xzw * r0.xxx;
  r1.xyz = r0.xyz * r2.www;
  r0.w = cmp(0 != cb1[7].w);
  o0.xyz = r0.www ? r1.xyz : r0.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16.45 on Thu Dec 10 19:49:19 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_temps 3
add r0.x, -cb1[8].y, cb1[8].x
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
sample_l_indexable(texture2d)(float,float,float,float) r0.y, v1.xyxx, t2.yxzw, s0, l(0.000000)
mul r0.y, r0.y, cb1[3].x
mad r0.yzw, -v2.xxyz, r0.yyyy, cb1[6].xxyz
dp3 r1.x, r0.yzwy, r0.yzwy
rsq r1.y, r1.x
mad r1.z, r1.x, r1.y, -cb1[8].y
mad r1.x, r1.x, r1.y, -cb1[7].x
mul_sat r1.x, r1.x, cb1[7].z
add r1.x, -r1.x, l(1.000000)
mul_sat r0.x, r0.x, r1.z
mad r1.z, r0.x, l(-2.000000), l(3.000000)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r1.z
add r2.xyz, cb1[4].xyzx, -cb1[5].xyzx
mad r2.xyz, r0.xxxx, r2.xyzx, cb1[5].xyzx
mul r1.xzw, r1.xxxx, r2.xxyz
mul r1.xzw, r1.xxzw, r1.xxzw
sample_l_indexable(texture2d)(float,float,float,float) r2.xyzw, v1.xyxx, t1.xyzw, s0, l(0.000000)
mad r2.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.x, r0.yzwy, r2.xyzx
mul r0.x, r1.y, r0.x
max r0.x, r0.x, l(0.000000)
mul r0.xyz, r0.xxxx, r1.xzwx
mul r1.xyz, r2.wwww, r0.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[7].w
movc o0.xyz, r0.wwww, r1.xyzx, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
