// ---- Created with 3Dmigoto v1.3.16.58 on Tue Jan 31 02:32:56 2023
cbuffer cb1 : register(b1)
{
  float4 cb1[8];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float3 v0 : POSITION0,
  float4 v1 : COLOR0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : COLOR0,
  out float4 o2 : TEXCOORD0)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = cb1[1].xyzw * v0.yyyy;
  r0.xyzw = v0.xxxx * cb1[0].xyzw + r0.xyzw;
  r0.xyzw = v0.zzzz * cb1[2].xyzw + r0.xyzw;
  o0.xyzw = cb1[3].xyzw + r0.xyzw;
  o1.xyzw = v1.xyzw;
  r0.xyz = cb1[5].xyz * v0.yyy;
  r0.xyz = v0.xxx * cb1[4].xyz + r0.xyz;
  r0.xyz = v0.zzz * cb1[6].xyz + r0.xyz;
  o2.xyz = cb1[7].xyz + r0.xyz;
  o2.w = v0.z;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16.58 on Tue Jan 31 02:32:56 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// COLOR                    0   xyzw        1     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[8], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 1
mul r0.xyzw, v0.yyyy, cb1[1].xyzw
mad r0.xyzw, v0.xxxx, cb1[0].xyzw, r0.xyzw
mad r0.xyzw, v0.zzzz, cb1[2].xyzw, r0.xyzw
add o0.xyzw, r0.xyzw, cb1[3].xyzw
mov o1.xyzw, v1.xyzw
mul r0.xyz, v0.yyyy, cb1[5].xyzx
mad r0.xyz, v0.xxxx, cb1[4].xyzx, r0.xyzx
mad r0.xyz, v0.zzzz, cb1[6].xyzx, r0.xyzx
add o2.xyz, r0.xyzx, cb1[7].xyzx
mov o2.w, v0.z
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
