//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16.58 on Thu Feb 02 15:03:42 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 1   xyz         3     NONE   float   xyz
// TEXCOORD                 2   xy          4     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
// SV_COVERAGE              0    N/A    oMask COVERAGE    uint    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb5[131], dynamicIndexed
dcl_constantbuffer cb6[2], immediateIndexed
dcl_constantbuffer cb7[2], immediateIndexed
dcl_constantbuffer cb0[24], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s13, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t16
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xy
dcl_output o0.xyzw
dcl_output oMask
dcl_temps 6
ieq r0.xyzw, cb0[23].xxxx, l(4, 2, 3, 5)
and r0.w, r0.w, l(3)
movc r0.z, r0.z, l(2), r0.w
ieq r0.zw, r0.zzzz, l(0, 0, 3, 2)
movc r0.z, r0.y, l(0), r0.z
or r0.y, r0.z, r0.y
movc r0.y, r0.y, l(0), r0.w
if_nz r0.y
  mov r0.yz, l(0,0,0,0)
  loop
    itof r0.w, r0.z
    ge r0.w, r0.w, cb0[3].x
    breakc_nz r0.w
    bfi r0.y, l(1), r0.z, l(1), r0.y
    iadd r0.z, r0.z, l(1)
  endloop
  discard_z r0.y
  lt r0.z, l(0.000000), cb0[4].y
  eq r0.w, cb0[4].y, l(1.000000)
  dp3 r1.x, v2.xyzx, v2.xyzx
  rsq r1.x, r1.x
  mul r1.xyz, r1.xxxx, v2.xyzx
  dp3 r1.w, -r1.xyzx, v3.xyzx
  add r1.w, r1.w, r1.w
  mad r1.xyz, -r1.wwww, v3.xyzx, -r1.xyzx
  add r1.w, r1.z, l(1.000000)
  dp3 r1.z, r1.xywx, r1.xywx
  rsq r1.z, r1.z
  mul r1.xy, r1.zzzz, r1.xyxx
  mad r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  movc r1.xy, r0.wwww, r1.xyxx, v4.xyxx
  movc r0.zw, r0.zzzz, r1.xxxy, v4.xxxy
  sample_indexable(texture2d)(float,float,float,float) r1.xyz, r0.zwzz, t0.xyzw, s0
  mov oMask, r0.y
else
  lt r0.y, l(0.000000), cb0[4].y
  eq r0.z, cb0[4].y, l(1.000000)
  dp3 r0.w, v2.xyzx, v2.xyzx
  rsq r0.w, r0.w
  mul r2.xyz, r0.wwww, v2.xyzx
  dp3 r0.w, -r2.xyzx, v3.xyzx
  add r0.w, r0.w, r0.w
  mad r2.xyz, -r0.wwww, v3.xyzx, -r2.xyzx
  add r2.w, r2.z, l(1.000000)
  dp3 r0.w, r2.xywx, r2.xywx
  rsq r0.w, r0.w
  mul r2.xy, r0.wwww, r2.xyxx
  mad r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  movc r0.zw, r0.zzzz, r2.xxxy, v4.xxxy
  movc r0.yz, r0.yyyy, r0.zzwz, v4.xxyx
  sample_indexable(texture2d)(float,float,float,float) r1.xyz, r0.yzyy, t0.xyzw, s0
  mov oMask, l(-1)
endif
mul r0.yzw, r1.xxyz, v1.xxyz
add r2.xyz, r0.yzwy, r0.yzwy
add r0.y, -v2.w, l(1.000000)
mul r0.y, r0.y, r0.y
mul r3.xyz, r1.xyzx, cb7[1].xyzx
mul r3.xyz, r3.xyzx, cb7[0].wwww
dp3 r0.z, v3.xyzx, cb7[0].xyzx
mov_sat r0.w, r0.z
mul r3.xyz, r0.wwww, r3.xyzx
lt r0.w, cb7[0].w, l(0.000000)
mov_sat r0.z, -r0.z
mad r1.w, cb7[1].w, l(-0.750000), l(0.800000)
mul_sat r1.w, r1.w, -cb7[0].w
mov_sat r4.x, v1.w
mul r4.x, r4.x, cb7[1].w
mad r4.x, -r4.x, r4.x, l(1.000000)
mul r0.z, r0.z, r4.x
mul_sat r4.x, r0.z, l(5.000000)
mad r1.w, -r1.w, r4.x, l(1.000000)
mul r4.w, r1.w, v1.w
mul r1.xyz, r0.zzzz, r1.xyzx
mul r1.xyz, r1.xyzx, cb7[1].xyzx
mul r4.xyz, r1.xyzx, -cb7[0].wwww
mov r3.w, v1.w
movc r1.xyzw, r0.wwww, r4.xyzw, r3.xyzw
mul r3.xyz, r0.yyyy, r1.xyzx
mad r0.z, r0.y, r1.w, -v1.w
mad r0.y, r0.y, r0.z, v1.w
mul r2.w, r0.y, cb0[4].x
lt r0.y, l(0.000000), cb0[15].w
if_nz r0.y
  mul r0.yzw, |r2.xxyz|, cb0[15].xxyz
  dp3_sat r1.x, r2.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
  add r1.x, -r1.x, l(1.000000)
  sqrt r1.x, r1.x
  mul r0.yzw, r0.yyzw, r1.xxxx
  add r1.xyz, v2.xyzx, -cb0[14].xyzx
  mul r1.w, cb0[14].w, l(4.000000)
  dp3 r1.x, r1.xyzx, r1.xyzx
  mad r1.x, cb0[14].w, l(4.000000), -r1.x
  max r1.x, r1.x, l(0.000000)
  div r1.x, r1.x, r1.w
  log r1.x, |r1.x|
  mul r1.x, r1.x, l(20.000000)
  exp r1.x, r1.x
  mul r1.x, r1.x, cb0[15].w
  mad r0.yzw, r0.yyzw, l(0.000000, 3.000000, 3.000000, 3.000000), -|r2.xxyz|
  mad r2.xyz, r1.xxxx, r0.yzwy, |r2.xyzx|
else
  mov r2.xyz, |r2.xyzx|
endif
mov r3.w, l(0)
add r1.xyzw, r2.xyzw, r3.xyzw
ne r0.y, cb0[16].w, l(0.000000)
if_nz r0.y
  dp3 r0.y, r1.xyzx, cb0[16].xyzx
  add r0.yzw, -r1.xxyz, r0.yyyy
  mad r1.xyz, cb0[16].wwww, r0.yzwy, r1.xyzx
endif
mul r0.yzw, r1.xxyz, cb0[4].xxxx
movc r0.yzw, r0.xxxx, r0.yyzw, r1.xxyz
ftou r1.xy, cb0[0].xzxx
imul null, r1.xy, r1.xyxx, l(14, 14, 0, 0)
dp3 r1.z, v2.xyzx, v2.xyzx
sqrt r2.x, r1.z
ne r2.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb5[r1.x + 1].x
if_z r2.y
  dp3 r2.y, cb5[130].xyzx, v2.xyzx
  lt r2.z, l(0.000000), r2.y
  max r2.w, l(0.000000), cb5[r1.x + 8].w
  min r2.w, r2.y, r2.w
  mad r3.xyz, -cb5[130].xyzx, r2.wwww, v2.xyzx
  max r2.y, r2.y, -cb5[r1.x + 8].w
  min r2.y, r2.y, l(0.000000)
  mad r4.xyz, -cb5[130].xyzx, r2.yyyy, v2.xyzx
  movc r2.yzw, r2.zzzz, r3.xxyz, r4.xxyz
  dp3 r2.y, r2.yzwy, r2.yzwy
  sqrt r2.y, r2.y
  add r2.z, r2.y, -cb5[r1.x + 0].x
  max r2.z, r2.z, l(0.000000)
  mul r2.w, r2.z, cb5[r1.x + 4].x
  mul r2.w, r2.w, l(1.442695)
  exp r2.w, r2.w
  dp3 r3.x, cb5[r1.x + 2].xyzx, v2.xyzx
  add r3.x, r3.x, cb5[r1.x + 2].w
  mul_sat r3.x, r3.x, cb5[r1.x + 3].w
  add r3.x, -r3.x, l(1.000000)
  mul r3.y, r3.x, r3.x
  mul r3.z, r3.x, r3.y
  mul r3.y, r3.y, cb5[r1.x + 9].y
  mad r3.y, cb5[r1.x + 9].x, r3.z, r3.y
  mad r3.x, cb5[r1.x + 9].z, r3.x, r3.y
  add_sat r3.x, r3.x, cb5[r1.x + 9].w
  add r3.x, -r3.x, l(1.000000)
  div r3.y, r2.y, cb5[r1.x + 0].y
  mul r2.z, r2.z, cb5[r1.x + 0].z
  mul r2.z, r2.z, l(1.442695)
  exp r2.z, r2.z
  rcp r2.zw, r2.zzzw
  add r2.w, -r2.z, r2.w
  mad r2.z, r3.x, r2.w, r2.z
  add r2.z, -r2.z, l(1.000000)
  mad r2.z, -r2.z, cb0[22].z, l(1.000000)
  add r2.w, -r3.y, l(1.000000)
  mul_sat r2.w, r2.w, l(1.42857146)
  min r2.z, r2.w, r2.z
  add r2.w, r2.y, -cb5[r1.x + 12].y
  add r3.y, -cb5[r1.x + 12].y, cb5[r1.x + 12].x
  div_sat r2.w, r2.w, r3.y
  div_sat r2.y, r2.y, cb5[r1.x + 12].x
  mul r3.y, r2.w, r2.w
  mul r3.z, r2.w, r3.y
  mul r3.w, r3.y, cb5[r1.x + 10].y
  mad r3.w, cb5[r1.x + 10].x, r3.z, r3.w
  mad r3.w, cb5[r1.x + 10].z, r2.w, r3.w
  add_sat r3.w, r3.w, cb5[r1.x + 10].w
  add r3.w, -r3.w, l(1.000000)
  mul r3.y, r3.y, cb5[r1.x + 11].y
  mad r3.y, cb5[r1.x + 11].x, r3.z, r3.y
  mad r2.w, cb5[r1.x + 11].z, r2.w, r3.y
  add_sat r2.w, r2.w, cb5[r1.x + 11].w
  add r2.w, -r2.w, l(1.000000)
  add r2.w, -r3.w, r2.w
  mad r2.w, r3.x, r2.w, r3.w
  add r2.w, -r2.w, l(1.000000)
  mad r2.w, -r2.w, cb0[22].z, l(1.000000)
  div_sat r3.y, cb5[r1.x + 0].y, cb5[r1.x + 12].x
  add r3.y, r3.y, l(-0.300000)
  mul r3.z, r3.y, r3.y
  mul r3.w, r3.y, r3.z
  mul r4.x, r3.z, cb5[r1.x + 10].y
  mad r4.x, cb5[r1.x + 10].x, r3.w, r4.x
  mad r4.x, cb5[r1.x + 10].z, r3.y, r4.x
  add_sat r4.x, r4.x, cb5[r1.x + 10].w
  mul r3.z, r3.z, cb5[r1.x + 11].y
  mad r3.z, cb5[r1.x + 11].x, r3.w, r3.z
  mad r3.z, cb5[r1.x + 11].z, r3.y, r3.z
  add_sat r3.z, r3.z, cb5[r1.x + 11].w
  add r3.z, -r4.x, r3.z
  mad r3.z, r3.x, r3.z, r4.x
  add r2.y, r2.y, -r3.y
  mul_sat r2.y, r2.y, l(3.33333325)
  add r3.y, -r3.z, l(1.000000)
  mad r3.y, r2.y, r3.y, r3.z
  add_sat r3.y, -r3.y, l(1.000000)
  add r3.y, -r2.w, r3.y
  mad r2.y, r2.y, r3.y, r2.w
  min r2.y, r2.y, r2.w
  add r2.z, -r2.y, r2.z
  mad r2.y, cb5[r1.x + 12].z, r2.z, r2.y
else
  add r2.z, -r2.x, cb5[r1.x + 1].y
  mul r2.z, r2.z, cb5[r1.x + 1].z
  max r2.z, r2.z, l(0.000000)
  log r2.z, r2.z
  mul r2.z, r2.z, cb5[r1.x + 1].w
  exp r2.z, r2.z
  min r2.y, r2.z, l(1.000000)
  mov r3.x, l(0)
endif
rsq r1.z, r1.z
mul r3.yzw, r1.zzzz, v2.xxyz
add r1.z, r2.x, -cb5[r1.x + 13].w
div_sat r1.z, r1.z, cb5[r1.x + 6].w
mul r2.x, r1.z, r1.z
mul r2.x, r1.z, r2.x
add r4.xyz, -cb5[r1.y + 6].xyzx, cb5[r1.y + 13].xyzx
mad r4.xyz, r1.zzzz, r4.xyzx, cb5[r1.y + 6].xyzx
add r5.xyz, -cb5[r1.y + 3].xyzx, cb5[r1.y + 4].yzwy
mad r2.xzw, r2.xxxx, r5.xxyz, cb5[r1.y + 3].xxyz
add r4.xyz, -r2.xzwx, r4.xyzx
mad r2.xzw, r3.xxxx, r4.xxyz, r2.xxzw
dp3_sat r1.z, r3.yzwy, cb5[r1.x + 8].xyzx
add r3.xyz, -r2.xzwx, cb5[r1.y + 5].yzwy
mul r3.xyz, r3.xyzx, cb5[r1.x + 7].xxxx
add_sat r1.y, r1.z, -cb5[r1.x + 5].x
lt r1.z, l(0.000000), r1.y
add r3.w, l(1.000000), -cb5[r1.x + 5].x
div r3.w, l(1.000000, 1.000000, 1.000000, 1.000000), r3.w
mul r1.y, r1.y, r3.w
mul r3.w, r1.y, r1.y
mul r1.y, r1.y, r3.w
mad r3.xyz, r1.yyyy, r3.xyzx, r2.xzwx
movc r2.xzw, r1.zzzz, r3.xxyz, r2.xxzw
mul r1.y, r1.w, r2.y
movc o0.w, r0.x, r1.y, r1.w
add r0.xyz, r0.yzwy, -r2.xzwx
mad r0.xyz, r2.yyyy, r0.xyzx, r2.xzwx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[1].w
if_nz r0.w
  mad r2.xy, v0.xyxx, cb6[1].xyxx, cb6[1].zwzz
  div_sat r0.w, v2.z, cb5[r1.x + 0].y
  rsq r0.w, r0.w
  div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
  add_sat r2.z, r0.w, l(-0.00390625000)
  sample_indexable(texture3d)(float,float,float,float) r1.xyzw, r2.xyzx, t16.xyzw, s13
  add r0.w, -r1.w, l(1.000000)
  min r1.w, v2.w, cb5[129].x
  add r2.xy, -r1.wwww, l(1.000000, 1.000001, 0.000000, 0.000000)
  mul r1.xyz, r1.xyzx, r2.xxxx
  log r0.w, |r0.w|
  mul r0.w, r0.w, r2.y
  exp r0.w, r0.w
  mad o0.xyz, r0.xyzx, r0.wwww, r1.xyzx
else
  mov o0.xyz, r0.xyzx
endif
ret
// Approximately 0 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v1.3.16.58 on Thu Feb 02 15:03:42 2023
// Texture3D<float4> t16 : register(t16);
//
// Texture2D<float4> t0 : register(t0);
//
// SamplerState s13_s : register(s13);
//
// SamplerState s0_s : register(s0);
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[24];
// }
//
// cbuffer cb7 : register(b7)
// {
//   float4 cb7[2];
// }
//
// cbuffer cb6 : register(b6)
// {
//   float4 cb6[2];
// }
//
// cbuffer cb5 : register(b5)
// {
//   float4 cb5[131];
// }
//
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Texture2D<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : COLOR0,
//   float4 v2 : TEXCOORD0,
//   float4 v3 : TEXCOORD1,
//   float2 v4 : TEXCOORD2,
//   out float4 o0 : SV_TARGET0,
//   out uint oMask : SV_COVERAGE)
// {
//   float4 r0,r1,r2,r3,r4,r5;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xyzw = cmp(asint(cb0[23].xxxx) == int4(4,2,3,5));
//   r0.w = r0.w ? 0.000000 : 0;
//   r0.z = r0.z ? 2 : r0.w;
//   r0.zw = cmp((int2)r0.zz == int2(3,2));
//   r0.z = r0.y ? 0 : r0.z;
//   r0.y = (int)r0.z | (int)r0.y;
//   r0.y = r0.y ? 0 : r0.w;
//   if (r0.y != 0) {
//     r0.yz = float2(0,0);
//     while (true) {
//       r0.w = (int)r0.z;
//       r0.w = cmp(r0.w >= cb0[3].x);
//       if (r0.w != 0) break;
//       bitmask.y = ((~(-1 << 1)) << r0.z) & 0xffffffff;  r0.y = (((uint)1 << r0.z) & bitmask.y) | ((uint)r0.y & ~bitmask.y);
//       r0.z = (int)r0.z + 1;
//     }
//     if (r0.y == 0) discard;
//     r0.z = cmp(0 < cb0[4].y);
//     r0.w = cmp(cb0[4].y == 1.000000);
//     r1.x = dot(v2.xyz, v2.xyz);
//     r1.x = rsqrt(r1.x);
//     r1.xyz = v2.xyz * r1.xxx;
//     r1.w = dot(-r1.xyz, v3.xyz);
//     r1.w = r1.w + r1.w;
//     r1.xyz = -r1.www * v3.xyz + -r1.xyz;
//     r1.w = 1 + r1.z;
//     r1.z = dot(r1.xyw, r1.xyw);
//     r1.z = rsqrt(r1.z);
//     r1.xy = r1.xy * r1.zz;
//     r1.xy = r1.xy * float2(0.5,0.5) + float2(0.5,0.5);
//     r1.xy = r0.ww ? r1.xy : v4.xy;
//     r0.zw = r0.zz ? r1.xy : v4.xy;
//     r1.xyz = t0.Sample(s0_s, r0.zw).xyz;
//     oMask = r0.y;
//   } else {
//     r0.y = cmp(0 < cb0[4].y);
//     r0.z = cmp(cb0[4].y == 1.000000);
//     r0.w = dot(v2.xyz, v2.xyz);
//     r0.w = rsqrt(r0.w);
//     r2.xyz = v2.xyz * r0.www;
//     r0.w = dot(-r2.xyz, v3.xyz);
//     r0.w = r0.w + r0.w;
//     r2.xyz = -r0.www * v3.xyz + -r2.xyz;
//     r2.w = 1 + r2.z;
//     r0.w = dot(r2.xyw, r2.xyw);
//     r0.w = rsqrt(r0.w);
//     r2.xy = r2.xy * r0.ww;
//     r2.xy = r2.xy * float2(0.5,0.5) + float2(0.5,0.5);
//     r0.zw = r0.zz ? r2.xy : v4.xy;
//     r0.yz = r0.yy ? r0.zw : v4.xy;
//     r1.xyz = t0.Sample(s0_s, r0.yz).xyz;
//     oMask = -1;
//   }
//   r0.yzw = v1.xyz * r1.xyz;
//   r2.xyz = r0.yzw + r0.yzw;
//   r0.y = 1 + -v2.w;
//   r0.y = r0.y * r0.y;
//   r3.xyz = cb7[1].xyz * r1.xyz;
//   r3.xyz = cb7[0].www * r3.xyz;
//   r0.z = dot(v3.xyz, cb7[0].xyz);
//   r0.w = saturate(r0.z);
//   r3.xyz = r3.xyz * r0.www;
//   r0.w = cmp(cb7[0].w < 0);
//   r0.z = saturate(-r0.z);
//   r1.w = cb7[1].w * -0.75 + 0.800000012;
//   r1.w = saturate(-cb7[0].w * r1.w);
//   r4.x = saturate(v1.w);
//   r4.x = cb7[1].w * r4.x;
//   r4.x = -r4.x * r4.x + 1;
//   r0.z = r4.x * r0.z;
//   r4.x = saturate(5 * r0.z);
//   r1.w = -r1.w * r4.x + 1;
//   r4.w = v1.w * r1.w;
//   r1.xyz = r1.xyz * r0.zzz;
//   r1.xyz = cb7[1].xyz * r1.xyz;
//   r4.xyz = -cb7[0].www * r1.xyz;
//   r3.w = v1.w;
//   r1.xyzw = r0.wwww ? r4.xyzw : r3.xyzw;
//   r3.xyz = r1.xyz * r0.yyy;
//   r0.z = r0.y * r1.w + -v1.w;
//   r0.y = r0.y * r0.z + v1.w;
//   r2.w = cb0[4].x * r0.y;
//   r0.y = cmp(0 < cb0[15].w);
//   if (r0.y != 0) {
//     r0.yzw = cb0[15].xyz * abs(r2.xyz);
//     r1.x = saturate(dot(r2.xyz, float3(0.300000012,0.589999974,0.109999999)));
//     r1.x = 1 + -r1.x;
//     r1.x = sqrt(r1.x);
//     r0.yzw = r1.xxx * r0.yzw;
//     r1.xyz = -cb0[14].xyz + v2.xyz;
//     r1.w = 4 * cb0[14].w;
//     r1.x = dot(r1.xyz, r1.xyz);
//     r1.x = cb0[14].w * 4 + -r1.x;
//     r1.x = max(0, r1.x);
//     r1.x = r1.x / r1.w;
//     r1.x = log2(abs(r1.x));
//     r1.x = 20 * r1.x;
//     r1.x = exp2(r1.x);
//     r1.x = cb0[15].w * r1.x;
//     r0.yzw = r0.yzw * float3(3,3,3) + -abs(r2.xyz);
//     r2.xyz = r1.xxx * r0.yzw + abs(r2.xyz);
//   } else {
//     r2.xyz = abs(r2.xyz);
//   }
//   r3.w = 0;
//   r1.xyzw = r3.xyzw + r2.xyzw;
//   r0.y = cmp(cb0[16].w != 0.000000);
//   if (r0.y != 0) {
//     r0.y = dot(r1.xyz, cb0[16].xyz);
//     r0.yzw = r0.yyy + -r1.xyz;
//     r1.xyz = cb0[16].www * r0.yzw + r1.xyz;
//   }
//   r0.yzw = cb0[4].xxx * r1.xyz;
//   r0.yzw = r0.xxx ? r0.yzw : r1.xyz;
//   r1.xy = (uint2)cb0[0].xz;
//   r1.xy = (int2)r1.xy * int2(14,14);
//   r1.z = dot(v2.xyz, v2.xyz);
//   r2.x = sqrt(r1.z);
//   r2.y = cmp(0 != cb5[r1.x+1].x);
//   if (r2.y == 0) {
//     r2.y = dot(cb5[130].xyz, v2.xyz);
//     r2.z = cmp(0 < r2.y);
//     r2.w = max(cb5[r1.x+8].w, 0);
//     r2.w = min(r2.w, r2.y);
//     r3.xyz = -cb5[130].xyz * r2.www + v2.xyz;
//     r2.y = max(-cb5[r1.x+8].w, r2.y);
//     r2.y = min(0, r2.y);
//     r4.xyz = -cb5[130].xyz * r2.yyy + v2.xyz;
//     r2.yzw = r2.zzz ? r3.xyz : r4.xyz;
//     r2.y = dot(r2.yzw, r2.yzw);
//     r2.y = sqrt(r2.y);
//     r2.z = -cb5[r1.x+0].x + r2.y;
//     r2.z = max(0, r2.z);
//     r2.w = cb5[r1.x+4].x * r2.z;
//     r2.w = 1.44269502 * r2.w;
//     r2.w = exp2(r2.w);
//     r3.x = dot(cb5[r1.x+2].xyz, v2.xyz);
//     r3.x = cb5[r1.x+2].w + r3.x;
//     r3.x = saturate(cb5[r1.x+3].w * r3.x);
//     r3.x = 1 + -r3.x;
//     r3.y = r3.x * r3.x;
//     r3.z = r3.y * r3.x;
//     r3.y = cb5[r1.x+9].y * r3.y;
//     r3.y = cb5[r1.x+9].x * r3.z + r3.y;
//     r3.x = cb5[r1.x+9].z * r3.x + r3.y;
//     r3.x = saturate(cb5[r1.x+9].w + r3.x);
//     r3.x = 1 + -r3.x;
//     r3.y = r2.y / cb5[r1.x+0].y;
//     r2.z = cb5[r1.x+0].z * r2.z;
//     r2.z = 1.44269502 * r2.z;
//     r2.z = exp2(r2.z);
//     r2.zw = rcp(r2.zw);
//     r2.w = r2.w + -r2.z;
//     r2.z = r3.x * r2.w + r2.z;
//     r2.z = 1 + -r2.z;
//     r2.z = -r2.z * cb0[22].z + 1;
//     r2.w = 1 + -r3.y;
//     r2.w = saturate(1.42857146 * r2.w);
//     r2.z = min(r2.z, r2.w);
//     r2.w = -cb5[r1.x+12].y + r2.y;
//     r3.y = cb5[r1.x+12].x + -cb5[r1.x+12].y;
//     r2.w = saturate(r2.w / r3.y);
//     r2.y = saturate(r2.y / cb5[r1.x+12].x);
//     r3.y = r2.w * r2.w;
//     r3.z = r3.y * r2.w;
//     r3.w = cb5[r1.x+10].y * r3.y;
//     r3.w = cb5[r1.x+10].x * r3.z + r3.w;
//     r3.w = cb5[r1.x+10].z * r2.w + r3.w;
//     r3.w = saturate(cb5[r1.x+10].w + r3.w);
//     r3.w = 1 + -r3.w;
//     r3.y = cb5[r1.x+11].y * r3.y;
//     r3.y = cb5[r1.x+11].x * r3.z + r3.y;
//     r2.w = cb5[r1.x+11].z * r2.w + r3.y;
//     r2.w = saturate(cb5[r1.x+11].w + r2.w);
//     r2.w = 1 + -r2.w;
//     r2.w = r2.w + -r3.w;
//     r2.w = r3.x * r2.w + r3.w;
//     r2.w = 1 + -r2.w;
//     r2.w = -r2.w * cb0[22].z + 1;
//     r3.y = saturate(cb5[r1.x+0].y / cb5[r1.x+12].x);
//     r3.y = -0.300000012 + r3.y;
//     r3.z = r3.y * r3.y;
//     r3.w = r3.z * r3.y;
//     r4.x = cb5[r1.x+10].y * r3.z;
//     r4.x = cb5[r1.x+10].x * r3.w + r4.x;
//     r4.x = cb5[r1.x+10].z * r3.y + r4.x;
//     r4.x = saturate(cb5[r1.x+10].w + r4.x);
//     r3.z = cb5[r1.x+11].y * r3.z;
//     r3.z = cb5[r1.x+11].x * r3.w + r3.z;
//     r3.z = cb5[r1.x+11].z * r3.y + r3.z;
//     r3.z = saturate(cb5[r1.x+11].w + r3.z);
//     r3.z = r3.z + -r4.x;
//     r3.z = r3.x * r3.z + r4.x;
//     r2.y = -r3.y + r2.y;
//     r2.y = saturate(3.33333325 * r2.y);
//     r3.y = 1 + -r3.z;
//     r3.y = r2.y * r3.y + r3.z;
//     r3.y = saturate(1 + -r3.y);
//     r3.y = r3.y + -r2.w;
//     r2.y = r2.y * r3.y + r2.w;
//     r2.y = min(r2.w, r2.y);
//     r2.z = r2.z + -r2.y;
//     r2.y = cb5[r1.x+12].z * r2.z + r2.y;
//   } else {
//     r2.z = cb5[r1.x+1].y + -r2.x;
//     r2.z = cb5[r1.x+1].z * r2.z;
//     r2.z = max(0, r2.z);
//     r2.z = log2(r2.z);
//     r2.z = cb5[r1.x+1].w * r2.z;
//     r2.z = exp2(r2.z);
//     r2.y = min(1, r2.z);
//     r3.x = 0;
//   }
//   r1.z = rsqrt(r1.z);
//   r3.yzw = v2.xyz * r1.zzz;
//   r1.z = -cb5[r1.x+13].w + r2.x;
//   r1.z = saturate(r1.z / cb5[r1.x+6].w);
//   r2.x = r1.z * r1.z;
//   r2.x = r2.x * r1.z;
//   r4.xyz = cb5[r1.y+13].xyz + -cb5[r1.y+6].xyz;
//   r4.xyz = r1.zzz * r4.xyz + cb5[r1.y+6].xyz;
//   r5.xyz = cb5[r1.y+4].yzw + -cb5[r1.y+3].xyz;
//   r2.xzw = r2.xxx * r5.xyz + cb5[r1.y+3].xyz;
//   r4.xyz = r4.xyz + -r2.xzw;
//   r2.xzw = r3.xxx * r4.xyz + r2.xzw;
//   r1.z = saturate(dot(r3.yzw, cb5[r1.x+8].xyz));
//   r3.xyz = cb5[r1.y+5].yzw + -r2.xzw;
//   r3.xyz = cb5[r1.x+7].xxx * r3.xyz;
//   r1.y = saturate(-cb5[r1.x+5].x + r1.z);
//   r1.z = cmp(0 < r1.y);
//   r3.w = -cb5[r1.x+5].x + 1;
//   r3.w = 1 / r3.w;
//   r1.y = r3.w * r1.y;
//   r3.w = r1.y * r1.y;
//   r1.y = r3.w * r1.y;
//   r3.xyz = r1.yyy * r3.xyz + r2.xzw;
//   r2.xzw = r1.zzz ? r3.xyz : r2.xzw;
//   r1.y = r2.y * r1.w;
//   o0.w = r0.x ? r1.y : r1.w;
//   r0.xyz = -r2.xzw + r0.yzw;
//   r0.xyz = r2.yyy * r0.xyz + r2.xzw;
//   r0.w = cmp(0 != cb0[1].w);
//   if (r0.w != 0) {
//     r2.xy = v0.xy * cb6[1].xy + cb6[1].zw;
//     r0.w = saturate(v2.z / cb5[r1.x+0].y);
//     r0.w = rsqrt(r0.w);
//     r0.w = 1 / r0.w;
//     r2.z = saturate(-0.00390625 + r0.w);
//     r1.xyzw = t16.Sample(s13_s, r2.xyz).xyzw;
//     r0.w = 1 + -r1.w;
//     r1.w = min(cb5[129].x, v2.w);
//     r2.xy = float2(1,1.00000095) + -r1.ww;
//     r1.xyz = r2.xxx * r1.xyz;
//     r0.w = log2(abs(r0.w));
//     r0.w = r2.y * r0.w;
//     r0.w = exp2(r0.w);
//     o0.xyz = r0.xyz * r0.www + r1.xyz;
//   } else {
//     o0.xyz = r0.xyz;
//   }
//   return;
// }
//////////////////////////////// HLSL Errors ////////////////////////////////
// C:\Games\World of Warcraft\_retail_\ShaderFixes\abd69f8f8a7d7827-ps_replace.txt(65,20-39): error X3082: int or unsigned int type required
/////////////////////////////////////////////////////////////////////////////
