// Neph Lighting poles
// ---- Created with 3Dmigoto v1.3.16.45 on Tue Dec 08 17:38:55 2020
Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[17];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float3 v2 : TEXCOORD1,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;
  
float4 stereo = StereoParams.Load(0);
float4 iniParams = IniParams.Load(0);  
  
  r0.x = t2.SampleLevel(s0_s, v1.xy, 0).x;
  r1.xyzw = t1.SampleLevel(s0_s, v1.xy, 0).xyzw;
  r0.yzw = r1.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r0.x = cb1[3].x * r0.x;
  r1.xyz = float3(0,0,0);
  r2.x = 0;
  while (true) {
    r2.y = cmp((int)r2.x >= 2);
    if (r2.y != 0) break;
    r2.y = (uint)r2.x << 3;
    r3.xyz = -v2.xyz * r0.xxx + cb1[r2.y+6].xyz;


r3.x+=stereo.x * (r3.z - stereo.y ) * 0.95822;
	
	
    r2.z = dot(r3.xyz, r3.xyz);
    r2.w = rsqrt(r2.z);
    r3.x = dot(r3.xyz, r0.yzw);
    r3.x = r3.x * r2.w;
    r3.x = max(0, r3.x);
    r3.y = r2.z * r2.w + -cb1[r2.y+7].x;
    r3.y = saturate(cb1[r2.y+7].z * r3.y);
    r3.y = 1 + -r3.y;
    r3.z = cb1[r2.y+8].x + -cb1[r2.y+8].y;
    r2.z = r2.z * r2.w + -cb1[r2.y+8].y;
    r2.w = 1 / r3.z;
    r2.z = saturate(r2.z * r2.w);
    r2.w = r2.z * -2 + 3;
    r2.z = r2.z * r2.z;
    r2.z = r2.w * r2.z;
    r4.xyz = -cb1[r2.y+5].xyz + cb1[r2.y+4].xyz;
    r4.xyz = r2.zzz * r4.xyz + cb1[r2.y+5].xyz;
    r3.yzw = r4.xyz * r3.yyy;
    r3.yzw = r3.yzw * r3.yzw;
    r3.xyz = r3.yzw * r3.xxx;
    r2.y = cmp(0 != cb1[r2.y+7].w);
    r4.xyz = r3.xyz * r1.www;
    r2.yzw = r2.yyy ? r4.xyz : r3.xyz;
    r1.xyz = r2.yzw + r1.xyz;
    r2.x = (int)r2.x + 1;
  }
  o0.xyz = r1.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16.45 on Tue Dec 08 17:38:55 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[17], dynamicIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_temps 5
sample_l_indexable(texture2d)(float,float,float,float) r0.x, v1.xyxx, t2.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.xyzw, v1.xyxx, t1.xyzw, s0, l(0.000000)
mad r0.yzw, r1.xxyz, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
mul r0.x, r0.x, cb1[3].x
mov r1.xyz, l(0,0,0,0)
mov r2.x, l(0)
loop
  ige r2.y, r2.x, l(2)
  breakc_nz r2.y
  ishl r2.y, r2.x, l(3)
  mad r3.xyz, -v2.xyzx, r0.xxxx, cb1[r2.y + 6].xyzx
  dp3 r2.z, r3.xyzx, r3.xyzx
  rsq r2.w, r2.z
  dp3 r3.x, r3.xyzx, r0.yzwy
  mul r3.x, r2.w, r3.x
  max r3.x, r3.x, l(0.000000)
  mad r3.y, r2.z, r2.w, -cb1[r2.y + 7].x
  mul_sat r3.y, r3.y, cb1[r2.y + 7].z
  add r3.y, -r3.y, l(1.000000)
  add r3.z, -cb1[r2.y + 8].y, cb1[r2.y + 8].x
  mad r2.z, r2.z, r2.w, -cb1[r2.y + 8].y
  div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r3.z
  mul_sat r2.z, r2.w, r2.z
  mad r2.w, r2.z, l(-2.000000), l(3.000000)
  mul r2.z, r2.z, r2.z
  mul r2.z, r2.z, r2.w
  add r4.xyz, cb1[r2.y + 4].xyzx, -cb1[r2.y + 5].xyzx
  mad r4.xyz, r2.zzzz, r4.xyzx, cb1[r2.y + 5].xyzx
  mul r3.yzw, r3.yyyy, r4.xxyz
  mul r3.yzw, r3.yyzw, r3.yyzw
  mul r3.xyz, r3.xxxx, r3.yzwy
  ne r2.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[r2.y + 7].w
  mul r4.xyz, r1.wwww, r3.xyzx
  movc r2.yzw, r2.yyyy, r4.xxyz, r3.xxyz
  add r1.xyz, r1.xyzx, r2.yzwy
  iadd r2.x, r2.x, l(1)
endloop
mov o0.xyz, r1.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
