// ---- Created with 3Dmigoto v1.3.16.45 on Sun Dec 13 11:11:58 2020
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

cbuffer cb1 : register(b1)
{
  float4 cb1[2];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
  uint4 bitmask, uiDest;
  float4 fDest;
  
//float4 stereo = StereoParams.Load(0);
//float4 iniParams = IniParams.Load(0);  
  

  r0.xyzw = float4(-1,0,0,-1) + v0.xyxy;
  r0.xyzw = r0.xyzw * cb1[0].xyxy + cb1[0].zwzw;
  r1.xy = (int2)v0.xy;
  r1.zw = float2(0,0);
  r2.y = t0.Load(r1.xyw, int3(0, 0, 0)).x;
  r2.xz = r2.yy * r0.yx;
  r0.xy = v0.xy * cb1[0].xy + cb1[0].zw;
  r3.x = t0.Load(r1.xyw).x;
  r3.yz = r3.xx * r0.xy;
  r4.xyz = -r3.zxy + r2.xyz;
  r0.x = dot(r4.xyz, r4.xyz);
  r0.x = rsqrt(r0.x);
  r4.xyz = r4.xyz * r0.xxx;
  r2.x = t0.Load(r1.xyz, int3(0, 0, 0)).x;
  r0.yz = r2.xx * r0.zw;
  r0.x = r2.x;
  r0.xyz = r0.xyz + -r3.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r5.xyz = r4.yzx * r0.zxy;
  r5.xyz = r4.xyz * r0.xyz + -r5.xyz;
  r2.z = t0.Load(r1.xyw, int3(0, 0, 0)).x;
  r0.w = t0.Load(r1.xyw, int3(0, 0, 0)).x;
  r1.xyz = t1.Load(r1.xyw).xyz;
  r1.xyz = r1.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r2.w = r0.w;
  r6.xyzw = -r3.xxxx + r2.yxzw;
  r7.x = r2.z;
  r1.w = 0.0399999991 * r3.x;
  r8.xyzw = r6.xyxy + r6.zwzw;
  r6.xyzw = min(abs(r8.xyzw), abs(r6.xyzw));
  r6.xyzw = r6.xyzw / r1.wwww;
  r6.xyzw = saturate(float4(1.29999995,1.29999995,1.29999995,1.29999995) + -r6.xyzw);
  r6.xyzw = r6.xyzw * r6.yzwx;
  r5.xyz = r6.xxx * r5.xyz + float3(0,0,-0.000500000024);
  r8.xyzw = float4(1,0,0,1) + v0.xyxy;
  r8.xyzw = r8.xyzw * cb1[0].xyxy + cb1[0].zwzw;
  r7.yz = r8.xy * r2.zz;
  r2.xy = r8.wz * r0.ww;
  r2.xyz = r2.wyx + -r3.xyz;
  r3.xyz = r7.xyz + -r3.xyz;
  r0.w = dot(r3.xyz, r3.xyz);
  r0.w = rsqrt(r0.w);
  r3.xyz = r3.xyz * r0.www;
  r7.xyz = r3.zxy * r0.xyz;
  r0.xyz = r0.zxy * r3.xyz + -r7.xyz;
  r0.xyz = r6.yyy * r0.xyz + r5.xyz;
  r0.w = dot(r2.xyz, r2.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = r2.xyz * r0.www;
  r5.xyz = r3.xyz * r2.zxy;
  r3.xyz = r3.zxy * r2.xyz + -r5.xyz;
  r0.xyz = r6.zzz * r3.xyz + r0.xyz;
  r3.xyz = r2.xyz * r4.xyz;
  r2.xyz = r2.zxy * r4.yzx + -r3.xyz;
  r0.xyz = r6.www * r2.xyz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = 1.17549435e-038 + r0.w;
  r0.w = rsqrt(r0.w);
  r2.xyz = r1.xyz * r0.www;
  r1.xyz = r1.xyz * r0.www + -r0.xyz;
  r0.w = dot(r0.xyz, r2.xyz);
  r0.w = saturate(r0.w * cb1[1].x + cb1[1].y);
  r0.w = r0.w * r0.w;
  r0.xyz = r0.www * r1.xyz + r0.xyz;
  o0.xyz = r0.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  o0.w = 1;
  
// v0.x-=stereo.x * (v0.z - stereo.y)  * 0.95822;
  
  
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16.45 on Sun Dec 13 11:11:58 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[2], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 9
add r0.xyzw, v0.xyxy, l(-1.000000, 0.000000, 0.000000, -1.000000)
mad r0.xyzw, r0.xyzw, cb1[0].xyxy, cb1[0].zwzw
ftoi r1.xy, v0.xyxx
mov r1.zw, l(0,0,0,0)
ld_aoffimmi_indexable(-1,0,0)(texture2d)(float,float,float,float) r2.y, r1.xyww, t0.yxzw
mul r2.xz, r0.yyxy, r2.yyyy
mad r0.xy, v0.xyxx, cb1[0].xyxx, cb1[0].zwzz
ld_indexable(texture2d)(float,float,float,float) r3.x, r1.xyww, t0.xyzw
mul r3.yz, r0.xxyx, r3.xxxx
add r4.xyz, r2.xyzx, -r3.zxyz
dp3 r0.x, r4.xyzx, r4.xyzx
rsq r0.x, r0.x
mul r4.xyz, r0.xxxx, r4.xyzx
ld_aoffimmi_indexable(0,-1,0)(texture2d)(float,float,float,float) r2.x, r1.xyzw, t0.xyzw
mul r0.yz, r0.zzwz, r2.xxxx
mov r0.x, r2.x
add r0.xyz, -r3.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r5.xyz, r0.zxyz, r4.yzxy
mad r5.xyz, r4.xyzx, r0.xyzx, -r5.xyzx
ld_aoffimmi_indexable(1,0,0)(texture2d)(float,float,float,float) r2.z, r1.xyww, t0.zyxw
ld_aoffimmi_indexable(0,1,0)(texture2d)(float,float,float,float) r0.w, r1.xyww, t0.yzwx
ld_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyww, t1.xyzw
mad r1.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mov r2.w, r0.w
add r6.xyzw, r2.yxzw, -r3.xxxx
mov r7.x, r2.z
mul r1.w, r3.x, l(0.040000)
add r8.xyzw, r6.zwzw, r6.xyxy
min r6.xyzw, |r6.xyzw|, |r8.xyzw|
div r6.xyzw, r6.xyzw, r1.wwww
add_sat r6.xyzw, -r6.xyzw, l(1.300000, 1.300000, 1.300000, 1.300000)
mul r6.xyzw, r6.yzwx, r6.xyzw
mad r5.xyz, r6.xxxx, r5.xyzx, l(0.000000, 0.000000, -0.000500, 0.000000)
add r8.xyzw, v0.xyxy, l(1.000000, 0.000000, 0.000000, 1.000000)
mad r8.xyzw, r8.xyzw, cb1[0].xyxy, cb1[0].zwzw
mul r7.yz, r2.zzzz, r8.xxyx
mul r2.xy, r0.wwww, r8.wzww
add r2.xyz, -r3.xyzx, r2.wyxw
add r3.xyz, -r3.xyzx, r7.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r7.xyz, r0.xyzx, r3.zxyz
mad r0.xyz, r0.zxyz, r3.xyzx, -r7.xyzx
mad r0.xyz, r6.yyyy, r0.xyzx, r5.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r5.xyz, r2.zxyz, r3.xyzx
mad r3.xyz, r3.zxyz, r2.xyzx, -r5.xyzx
mad r0.xyz, r6.zzzz, r3.xyzx, r0.xyzx
mul r3.xyz, r4.xyzx, r2.xyzx
mad r2.xyz, r2.zxyz, r4.yzxy, -r3.xyzx
mad r0.xyz, r6.wwww, r2.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
add r0.w, r0.w, l(1.175494351E-038)
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r1.xyzx
mad r1.xyz, r1.xyzx, r0.wwww, -r0.xyzx
dp3 r0.w, r0.xyzx, r2.xyzx
mad_sat r0.w, r0.w, cb1[1].x, cb1[1].y
mul r0.w, r0.w, r0.w
mad r0.xyz, r0.wwww, r1.xyzx, r0.xyzx
mad o0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
