// ---- Created with 3Dmigoto v1.3.16.45 on Sun Dec 13 19:27:53 2020
cbuffer cb1 : register(b1)
{
  float4 cb1[1028];
}

cbuffer cb4 : register(b4)
{
  float4 cb4[4];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float3 v0 : POSITION0,
  float3 v1 : NORMAL0,
  float4 v2 : COLOR0,
  float2 v3 : TEXCOORD0,
  uint v4 : SV_INSTANCEID0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : TEXCOORD0,
  out float3 o2 : TEXCOORD1,
  out float o3 : SV_CLIPDISTANCE0)
{
// Needs manual fix for instruction:
// unknown dcl_: dcl_input_sgv v4.x, instance_id
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.w = 1;
  r1.xyz = v0.xyz;
  r1.w = 1;
  r2.x = (uint)v4.x << 2;
  r0.x = dot(cb1[r2.x+5].xyzw, r1.xyzw);
  r0.y = dot(cb1[r2.x+6].xyzw, r1.xyzw);
  r0.z = dot(cb1[r2.x+7].xyzw, r1.xyzw);
  o0.x = dot(cb4[0].xyzw, r0.xyzw);
  o0.y = dot(cb4[1].xyzw, r0.xyzw);
  o0.z = dot(cb4[2].xyzw, r0.xyzw);
  o0.w = dot(cb4[3].xyzw, r0.xyzw);
  o1.xyz = r0.xyz;
  r0.x = dot(cb1[4].xyz, r0.xyz);
  o3.x = cb1[4].w + r0.x;
  o1.w = 1 + -v2.w;
  r0.x = dot(cb1[r2.x+5].xyz, v1.xyz);
  r0.y = dot(cb1[r2.x+6].xyz, v1.xyz);
  r0.z = dot(cb1[r2.x+7].xyz, v1.xyz);
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  o2.xyz = r0.xyz * r0.www;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16.45 on Sun Dec 13 19:27:53 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// NORMAL                   0   xyz         1     NONE   float   xyz
// COLOR                    0   xyzw        2     NONE   float      w
// TEXCOORD                 0   xy          3     NONE   float
// SV_INSTANCEID            0   x           4   INSTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// SV_CLIPDISTANCE          0   x           3  CLIPDST   float   x
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb4[4], immediateIndexed
dcl_constantbuffer cb1[1028], dynamicIndexed
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v2.w
dcl_input_sgv v4.x, instance_id
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyz
dcl_output_siv o3.x, clip_distance
dcl_temps 3
mov [precise(w)] r0.w, l(1.000000)
mov [precise(xyz)] r1.xyz, v0.xyzx
mov [precise(w)] r1.w, l(1.000000)
ishl [precise(x)] r2.x, v4.x, l(2)
dp4 [precise(x)] r0.x, cb1[r2.x + 5].xyzw, r1.xyzw
dp4 [precise(y)] r0.y, cb1[r2.x + 6].xyzw, r1.xyzw
dp4 [precise(z)] r0.z, cb1[r2.x + 7].xyzw, r1.xyzw
dp4 [precise(x)] o0.x, cb4[0].xyzw, r0.xyzw
dp4 [precise(y)] o0.y, cb4[1].xyzw, r0.xyzw
dp4 [precise(z)] o0.z, cb4[2].xyzw, r0.xyzw
dp4 [precise(w)] o0.w, cb4[3].xyzw, r0.xyzw
mov [precise(xyz)] o1.xyz, r0.xyzx
dp3 r0.x, cb1[4].xyzx, r0.xyzx
add o3.x, r0.x, cb1[4].w
add o1.w, -v2.w, l(1.000000)
dp3 [precise(x)] r0.x, cb1[r2.x + 5].xyzx, v1.xyzx
dp3 [precise(y)] r0.y, cb1[r2.x + 6].xyzx, v1.xyzx
dp3 [precise(z)] r0.z, cb1[r2.x + 7].xyzx, v1.xyzx
dp3 [precise(w)] r0.w, r0.xyzx, r0.xyzx
rsq [precise(w)] r0.w, r0.w
mul [precise(xyz)] o2.xyz, r0.wwww, r0.xyzx
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
