// ---- Created with 3Dmigoto v1.3.16.45 on Sun Dec 13 19:31:52 2020



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  uint v0 : SV_VertexID0,
  out float4 o0 : SV_POSITION0,
  out float2 o1 : TEXCOORD0)
{
// Needs manual fix for instruction:
// unknown dcl_: dcl_input_sgv v0.x, vertex_id
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;

  bitmask.x = ((~(-1 << 1)) << 1) & 0xffffffff;  r0.x = (((uint)v0.x << 1) & bitmask.x) | ((uint)0 & ~bitmask.x);
  r0.z = (int)v0.x & 2;
  r0.xy = (uint2)r0.xz;
  o0.xy = r0.xy * float2(2,-2) + float2(-1,1);
  o1.xy = r0.xy;
  o0.zw = float2(0,1);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16.45 on Sun Dec 13 19:31:52 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_VertexID              0   x           0   VERTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_input_sgv v0.x, vertex_id
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_temps 1
bfi r0.x, l(1), l(1), v0.x, l(0)
and r0.z, v0.x, l(2)
utof r0.xy, r0.xzxx
mad o0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mov o1.xy, r0.xyxx
mov o0.zw, l(0,0,0,1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
